I'm a senior game designer with experience in AAA console games, F2P mobile games, and academia. Currently I'm at People Can Fly working on AWESOME SECRET THINGS. Previously I was with Funcom working on the soon-to-launch Dune: Awakening. With Ubisoft Toronto I shipped Watch Dogs: Legion and then contributed to XDefiant. For around 5 years I worked in mobile games including launching Bingo Pop with Uken Games and 2 years of live updates on Game Of Thrones: Ascent with Disruptor Beam. I started my professional career at Silicon Knights on the cancelled Eternal Darkness 2 and was a research assistant at the Singapore-MIT GAMBIT Game Lab where I studied sensual immersion through visual, auditory, and mechanical means. I did my undergrad at Cornell University where I was VP of the Game Design Initiative at Cornell (GDIAC).
This blog will be mostly my assorted thoughts on games and their design, but I’m sure other interests like music and TV will pop up from time to time.